In Unreal Engine, you can get the local time and date with just blueprints. This could be useful if you want to do something at a specific time, or if you want to make a clock.
All of this is basically just two nodes. The now node is what you need to do first, then from there, do the break date time node. That will give out some integers. They are the time and date. You can also use uct now instead of the now node to get the same time zone for all players.
This is very simple, and works well. So if you need to get the time in Unreal Engine, it will not be too hard.